Home > Gallery > My Models > 4D Cross-Sections > 0.5 Cross-Section of Great Stellated 120-Cell
Prev (0.345 Cross-Section of Great Stellated 120-Cell) Next (0.18 Cross-Section of Great Icosahedral 120-Cell)

0.5 Cross-Section of Great Stellated 120-Cell

Like or comment on facebook
The great stellated 120-cell is number 12 in the list of uniform polychora in Stella4D, with the abbreviated name "gishi". It is a regular polychoron, with 120 great stellated dodecahedra as its cells. The model you see here is a 3D cross-section through that 4D polytope, taken 50% of the way through the model, along one of the 60 icosahedral symmetry axes. The location of the slicing hyperplane has been chosen to pass through 30 of the polychoron's vertices. In Stella4D, use the yellow left and right arrows in the top right part of the cross-section view to step through slices that coincide with vertices of the model.

See this tutorial for some comments on obtaining nets for building paper models of 4D polytopes.

First, print out the nets. Initially Stella decided to pair these blue parts differently. Still valid, but taking up more space. I used Cut/Uncut Edges mode to force their arrangement as you see here. A single cut will suffice to force connection at the opposite edge.
Here are the three different types of net you need. Scored, cut, folded and ready to go.
Start attaching pieces like this.
Here's what it looks like so far upside down.
Continue like this.
Here's half the model. At this point I put some extra parts inside to add strength. Otherwise the final model will be too squishy and flexible. The parts are pieces of decagrams. To create these load a great dodecahemidodecahedron in Stella4D, with the same radius as the model being built. Use "Nets→Coincident Edge Method→No Internal Support Required" to allow the decagram parts to combine into nets with 5 parts each, and print a few of those, butchering them to get pieces of different size to use to add strength. Cut them out without tabs, and without scoring or folding, and glue them to the existing tabs inside the model. A couple of spare parts can be seen here too, waiting to be glued inside.
Half the model again, right way up. It's hard to think how the last part can be glued into this model. At this point I considered whether to make two complete halves and glue them together, a technique I used for the great icosidodecahedron, but decided on another course that I thought more likely to yield better results.
So I continued along, adding more pieces inside for strength as I went.
When reaching this point, take another net from the great dodecahemidodecahedron, this time keeping the whole thing, scoring and folding the edges, and leaving just one pair of tabs either end, gluing the ends together to form a crown. Carefully glue this crown into the remaining hole under the tabs around its perimeter.
The final part will sit snuggly in the above hole.
The final cap again, upside down. This part also needs a crown like above glued under the tabs around its perimeter.
The cap should fit snuggly in the hole. Glue all around when you've checked that it fits, and you're done!
Here's the model with the cap in place, but not yet glued. You can see it fits quite well even before gluing. It was tempting to leave it as a box with removable lid! Maybe something could be added to the base of the cap so that it clips in unless some force is applied to open it. Too late though for me, it's now glued forever in place!
Here are all four gishi cross-sections taken at hyperplanes which pass through successive vertices of the polytope, built at appropriate relative sizes:
And again with the city of Melbourne, Australia, as a backdrop.
Here's an animation of the gishi cross-section as the slicing hyperplane moves through the model. Can you spot the four cross-sections above?

Home > Gallery > My Models > 4D Cross-Sections > 0.5 Cross-Section of Great Stellated 120-Cell
Prev (0.345 Cross-Section of Great Stellated 120-Cell) Next (0.18 Cross-Section of Great Icosahedral 120-Cell)


See all my products at: http://www.software3d.com

Copyright © 2001-2021, Robert Webb