thanx for that Im working my way up the learning curve
It seems to me you have some ground-breaking s/w developed over 15yrs? and is very extensive. I am surprised that it hasnt achieved greater notoriety. Perhaps the proles only see a kids toy for folding paper (origami). Of course your followers know different
I came across Sketchup 3D modeller around 2005. It was a revelation (coming from ACAD where 3D was a tedious nightmare. You could get running on SU basically within 30 mins, thats how friendly it was. I have remained devoted to it ever since. This isnt a plug and its free for su2017 just sign up for a trial and it reverts to the free version after 30 days and it is 90% operational thereafter - well worth a play.
I was frustrated at not being able to construct non orthogonal solids like a tetrahedron because circle are only approximated by polygons (up to 999 face I believe). SU is accurate to 6dec places and you must make your intersections precise or your faces wont fill. I did find a way to make a dodecaherdon only by calculating the precise position of an intersect point in space and entering that in the window - very time-consuming but I cracked it
So it would be nice to extract a dxf of a basic solid and build on it, or take a complex model and dissect it , distort and move faces etc.
It might be nice to see these two ground breaking apps work together to open new research areas eg pipe intersections (aka accurate conic sections)
Will follow up on exporting a dxf cube as you suggest
but I am rambling, must get back to playing with GS
Cheers
Robin