Rob,
I have seen several posts regarding animation in Stella, and exporting videos. What I would like to see is the ability to look from one camera angle while the model rotates around a specified axis. It would be great for interactive mode, and for exports.
For example, looking down the 4-fold axis of a cuboctahedron while it was rotating around its 3-fold axis. If you could specify a rotation axis, launch the model rotation at the speed you want and lock in the rotation, then you could pick a specified camera angle, or even tumble the camera view.
At this time, I do not know how you are doing tumbling - whether the model is actually rotating, or just the camera viewpoint, but if you could separate the two that would be quite nice to look at.
For animation exports, if you could specify the axis of rotation (some obvious choices would be axes of symmetry, or perpendicular to faces), specify the camera viewpoint, start position and end position would presumably be the same point (rotate about 360 degrees or less if rotating about symmetry axis), and number of frames to get from start to finish. Then the usual stuff about image size and resolution.
I sure hope this is something you are working on, and I would be glad to try out any beta versions you need an opinion on.
