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Topological Medial Rhombic Triacontahedron

This is a stylized version of the Medial rhombic triacontahedron. The idea is that only true edges of the polyhedron should connect. The false edges that normally appear in a model where faces intersect but don't share an edge have been removed by hiding parts of each face, allowing the faces to pass through each other without collision. I call this a topological model, as it highlights the true topology of the polyhedron. This lets you better see the internal structure of the polyhedron.

Here's the solid version. Faces pass through each other creating what appear to be concave edges, but in the theoretical model those faces are not connected.
Here's the model in Great Stella. It's not easy to make such a model, but with perseverance it is possible! In Stella the pieces have a thickness, but when printing the nets I only printed and used the big outer panels. Here is the .stel file (you need Great Stella or Stella4D to view this file).
This shows one of the parts that will weave through each other. The part in the top left corner is what I use to attach five of the long parts together at a vertex. It's not hard to put together. The pieces feel very flimsy at first, but the completed model isn't too bad.
Here's a close-up photo. From top to bottom, you can see how the purple part weaves above a dark blue part, under a light blue part, under a dark green part, and finally above a light green part. Every piece follows a similar pattern as it travels from one vertex to the next.

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