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Stella Screen-Shots

This page contains screen-shots from Small Stella, Great Stella and Stella4D.

This screen-shot is from Small Stella, but could equally well be from Great Stella or Stella4D (except the toolbars would look a little different). It shows a three-view layout. There are a number of layouts to choose from, showing anywhere between one and six views at a time. Each view may be one of many different types. Here we can see a view of a uniform polyhedron (the icosidodecahedron in this case), a view of the 2D net required to build it, and a 3D view of the net folding up.
Here we see a single-view layout, showing a view where the net may be folded up into the model using the mouse.
Images may be put on faces of polyhedra now. They will also appear on nets when printed out. Here a photo of my cat has been put on the pentagonal faces. This screen-shot also shows spheres at the vertices and cylinders along the edges, in a wooden finish.
Small Stella, Great Stella and Stella4D can all display the rotational and reflective symmetries of any polyhedron.
Cross-sections of various polyhedra
Here we see cross-sections of various polyhedra. The animation comes from moving the slicing plane through the model over time, and can be shown in real-time within the software (Small Stella, Great Stella or Stella4D). Top left shows cross-sections embedded in the cube. This helps to show how these slices fit into the original model. Can you tell which polyhedra are being sliced in the other images?
A screen-shot from the Demo version of Great Stella. This shows the Rainbow colouring mode, and the fact that the icosahedron may be stellated in the Demo version.
This is a screen-shot from Great Stella, showing the stellation diagram attached to the face of a 3D model (the icosahedron). The lines indicate where other face planes intersect with this one. You can click on a 2D region of the diagram to enable the 3D cell behind that region, as shown here.
This screen-shot is from Small Stella (and would also be available in Great Stella and Stella4D of course). It shows a single-view layout, with 3D stereo enabled. You need to wear red-blue or red-green glasses to view this image properly. Click on the image for a full size version.
This screen-shot is from Great Stella. It shows a five-view layout. The only view here that wouldn't be available in Small Stella is the one in the bottom right corner, which shows the stellation diagram for the great icosahedron in the big view. The model itself is available in Small Stella. Click image to see it full size.
Another screen-shot from Great Stella, showing the small inverted retrosnub icosicosidodecahedron (aka Yog Sothoth). This model is only available in Great Stella and Stella4D. Click image to see it full size.
Use this toolbar button to enter "Create Facets Mode"...
...then use Shift+Left-click on the vertices of the facets you want, which will become faces of a new model when you use "Poly>Create Faceted Polyhedron". In this example we create a compound of 15 cuboids. Only three facets need to be created manually because they will be repeated over the symmetry group to create the complete set of faces. Finally we colour them in orthogonal sets of three using "Color>Special Color Arrangements>Rhombic Triacontahedral Arr 1 (5 colors)".
This shows the augmentation feature of Great Stella. You can augment any model with any other model. Here a pentagonal pyramid (J2) is being augmented with a square pyramid (J1) at one of the triangular faces. The user sees a preview of the result and can cycle through the possible orientations before choosing the one they want.
Overlapping coplanar faces have their colours blended in real-time.

Below are three animations showing views where a uniform polyhedron can be morphed into its dual. Each shows a different model, and uses a different method for doing the transformation. In the software, the transformation is controlled interactively with the mouse. See my paper for a description of these techniques.

The Fourth Dimension

Finally, let's have a look at some images created by Stella4D. As a quick introduction to 4D, you might want to read the first part of the 4D section in the Stella4D manual.
Here is the best known polychoron and probably the simplest to understand. It is the tesseract, also known as the 8-cell or 4D cube. It has eight cubes as its cells (or sides). Here it is shown with all the cells hidden, leaving just the edges and vertices visible. It has been projected into 3D so that we may view it in our world, just as a 3D model is projected into 2D when we view it on a computer screen.
Getting a bit more complicated, here is a cantitruncated tesseract (uniform polychoron number 308, aka "grit", in Stella4D). This polytope has 56 cells. 32 truncated cuboctahedra (hidden), 16 truncated tetrahedra (yellow), and 8 triangular prisms (red). Again, it has been projected into 3D, this time with only the truncated cuboctahedral cells hidden. See my paper model here.
Each "side" of a 4D polytope is a 3D polyhedron, just as each side of a 3D polyhedron is a 2D polygon; and just as in 3D, you can unfold the sides into a "flat" net. I put "flat" in quotes because here flat means that the unfolded cells lose their four-dimensionality, being reduced to 3D. Here you see two such nets. The first for the truncated tesseract (19-Tat in Stella4D). The second is for the dual of another uniform polychoron (20-Thex).
Here is the tesseract rotating in 4D before being projected into 3D. Stella4D lets you rotate like this interactively.
The tesseract again, with a cell-first cross-section passing through it. The cross-section itself doesn't change, remaining a cube throughout, but appears to distort due to the projection from 4D into 3D. Stella4D lets you interactively change the slicing depth with the mouse.
This time it's a vertex-first cross-section, which starts as a growing tetrahedron, gets truncated towards an octahedron, then extends out the other way back into a tetrahedron. Again, it appears distorted throughout due to the perspective projection from 4D into 3D.
Here are cross-sections of the 600-cell, which has 600 tetrahedra as its sides. Not embedded in the original 4D model here, so no distortion this time.
Getting more complex now, and we haven't even gone beyond the regular polychora yet! Here we see cross-sections of the great grand stellated 120-cell (16-Gogishi in Stella4D), which has 120 great stellated dodecahedra as its cells.
Here's a cross-section of the grand 600-cell (15-Gax in Stella4D), which has 600 tetrahedra as its cells.
Here you see the 120-cell (5-Hi in Stella4D) projected into 3D. Most cells have been hidden, with just two rings of dodecahedra remaining. Colour Mode makes it easy to recolour each cell in a ring like this, then you can hide all the remaining cells of the original colour in one hit.

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