4D Dual-morphing
Posted: Sun Jun 12, 2011 7:15 am
Hi! I'm new here. I like polytopes, and stella program!
I have idea for 4D dual-morphing.
4D morph by truncation method is...
parent -> truncated -> rectified -> bitruncated -> rectified dual -> truncated dual -> dual
And, 4D morph by expension (morph with rectangles) method is...
parent -> expanded (in 4D, it also be runcination) -> dual
If you can't understand, see here.
[url]http://en.wikipedia.org/wiki/Uniform_po ... #Geometric derivations for 46 nonprismatic Wythoffian uniform polychora[/url]

I have idea for 4D dual-morphing.
4D morph by truncation method is...
parent -> truncated -> rectified -> bitruncated -> rectified dual -> truncated dual -> dual
And, 4D morph by expension (morph with rectangles) method is...
parent -> expanded (in 4D, it also be runcination) -> dual
If you can't understand, see here.
[url]http://en.wikipedia.org/wiki/Uniform_po ... #Geometric derivations for 46 nonprismatic Wythoffian uniform polychora[/url]