Internal Parts
Posted: Sun Mar 01, 2020 7:20 pm
I apologize if this question as been answered before, but I am curious how you make the internal parts seen here: https://www.software3d.com/5Cube.php
Or to pick a simpler example: let's say I am making a small stellated dodecahedron and I want a pentagonal base to support the pyramids. It is easy enough to calculate the size of the pentagons I need in that case, but is there a way to do it in the program that I can go on to use in more complicated models? It is a kind of faceting, but not one that connects the true vertices of the polyhedron, just intersections of the edges or corners of the nets.
Or to pick a simpler example: let's say I am making a small stellated dodecahedron and I want a pentagonal base to support the pyramids. It is easy enough to calculate the size of the pentagons I need in that case, but is there a way to do it in the program that I can go on to use in more complicated models? It is a kind of faceting, but not one that connects the true vertices of the polyhedron, just intersections of the edges or corners of the nets.