Search found 675 matches

by robertw
Fri Jan 06, 2023 2:30 pm
Forum: Polyhedra
Topic: Miller's Monster
Replies: 16
Views: 63839

Re: Miller's Monster

Very first thing to do would just be the Platonic solids and Archimedean solids. After that, try the Kepler-Poinsot polyhedra (small stellated dodecahedron, great stellated dodecahedron, great dodecahedron and great icosahedron, probably in that order). Then you could move onto some of the uniform p...
by robertw
Fri Jan 06, 2023 2:25 pm
Forum: Stella Forum
Topic: cross-sectioning a tetrahemihexacron
Replies: 1
Views: 12586

Re: cross-sectioning a tetrahemihexacron

Correct, I wouldn't expect that to work.
by robertw
Mon Jan 02, 2023 12:16 pm
Forum: Polyhedra
Topic: Miller's Monster
Replies: 16
Views: 63839

Re: Miller's Monster

Stella would print all the parts out, including the red triangles, but it can't tell you what order to put things together. You can use "Nets->Show Edge Data->Edge Connection IDs" to print IDs on tabs that you can match up though. Or just look for the triangles with matching edge lengths to connect ...
by robertw
Mon Jan 02, 2023 12:14 pm
Forum: Stella Forum
Topic: [BUG] clicking on polyhedra face selects wrong face
Replies: 4
Views: 15599

Re: [BUG] clicking on polyhedra face selects wrong face

I believe I've fixed this, but not in a released version yet (and that will be a while). It only happened on some machines, especially laptops with certain graphics cards. In the meantime, you could try looking in your GPU settings for a way to adjust the level of hardware acceleration. Turning it d...
by robertw
Mon Jan 02, 2023 12:01 pm
Forum: Stella Feature Requests
Topic: 4D symmetry groups
Replies: 2
Views: 13753

Re: 4D symmetry groups

Symmetry groups in 4D are way more complicated than in 3D. I'm afraid I don't have any plans to add them at the moment. I've thought about it, and maybe some day, but won't be any time soon. Selecting subsymmetries would also be less useful at the moment in 4D than it is in 3D, as you can't create f...
by robertw
Mon Jan 02, 2023 11:53 am
Forum: Stella Feature Requests
Topic: GPU Support
Replies: 1
Views: 12528

Re: GPU Support

Stella uses OpenGL, so any card that supports OpenGL will provide hardware acceleration. nVidia cards are generally very good for that. So yes, your GPU should make Stella render faster.
by robertw
Thu Dec 29, 2022 4:02 am
Forum: Stella Forum
Topic: why for some reason faceting preview doesn't feature real-time color blending
Replies: 1
Views: 12368

Re: why for some reason faceting preview doesn't feature real-time color blending

Because it doesn't happen automatically. There are different representations internally when drawing different things, and they don't all support things like this. The preview is not as important as the final.
by robertw
Thu Dec 29, 2022 3:58 am
Forum: Polyhedra
Topic: Miller's Monster
Replies: 16
Views: 63839

Re: Miller's Monster

Did you click on it for the larger image? May still not be clear, but there's a small red triangle on each side connecting the orange parts together.

Image
by robertw
Wed Dec 28, 2022 10:52 am
Forum: Polyhedra
Topic: Miller's Monster
Replies: 16
Views: 63839

Re: Miller's Monster

My first suggestion is start simple. If you haven't made many simpler polyhedra first, I'd start there. This one's a huge project to start with. Once you've done other simpler ones, you'll probably have a better idea how to make this one. But otherwise, I would need more details to know how to help ...
by robertw
Mon Dec 26, 2022 4:53 am
Forum: Stella Forum
Topic: [BUG] can't rectify dual of rectified tesseract
Replies: 1
Views: 12700

Re: [BUG] can't rectify dual of rectified tesseract

It fails for the reason given in the error, no edge-tangency sphere. For rectification to work, edges are required to all be the same distance from the centre of the model. The points where edges are tangent to a sphere with that radius will be used as new vertices. With this condition, new faces ar...
by robertw
Mon Dec 05, 2022 2:49 pm
Forum: Stella Forum
Topic: why for some reason stella4d rescales 4d off files
Replies: 2
Views: 13390

Re: why for some reason stella4d rescales 4d off files

The why is easy. It's because it's different code to deal with 3D and 4D.

Internally, polyhedra and polychora are scaled to a normalised size. Then scale is applied separately. In 4D I guess it's not accounting for that.

I'll look into it sometime.
by robertw
Mon Dec 05, 2022 4:36 am
Forum: Stella Forum
Topic: Display single cell
Replies: 2
Views: 12936

Re: Display single cell

I'm afraid it's not possible at the moment. I actually wanted to be able to do that, but it turned out to be quite difficult, since it knows about stellations in a symmetric way, and recognising what made up a single cell, breaking that symmetry, turned out to be a challenge. Would still like to be ...
by robertw
Mon Dec 05, 2022 3:34 am
Forum: Stella Forum
Topic: Registration/settings not saved
Replies: 1
Views: 12485

Re: Registration/settings not saved

I think this was fixed in version 5. Windows changed permissions for saving information in some places, and it meant Stella could no longer save details. Version 5 saves it differently. First thing to try would be running Stella with admin priviledges. Might allow it to save data where it's trying t...
by robertw
Sat Dec 03, 2022 3:48 am
Forum: Stella Forum
Topic: Exporting 3D models with images on the faces
Replies: 1
Views: 13005

Re: Exporting 3D models with images on the faces

I'm afraid the images are not exported. Definitely something I should add, but I need to look into how to actually do that for each format, and it's usually tricky getting textures to come out the same. For now it's on the to-do list.
by robertw
Sat Dec 03, 2022 3:37 am
Forum: Stella Forum
Topic: 4D
Replies: 3
Views: 16247

Re: 4D

I love the models, really incredible. Can you share about the geometry that generated this one? https://i.postimg.cc/SYKyMqrw/Gishi-5b.jpg How many large and small points are there? Thanks! There's more detail about the one you mentioned here: https://www.software3d.com/Gishi.5.php It's a 3D cross-...