come on, just do it. You could definitely do a graphically pretty "true 3d" thing. If you don't, I will... and it won't look nearly as good or professional.robertw wrote:if
Search found 11 matches
- Fri Mar 21, 2008 9:56 pm
- Forum: MineSweeper3D Forum
- Topic: mine sweep TRUE 3D
- Replies: 17
- Views: 168406
do something
- Tue Mar 18, 2008 2:20 am
- Forum: MineSweeper3D Forum
- Topic: mine sweep TRUE 3D
- Replies: 17
- Views: 168406
yes...
I haven't downloaded a stella yet so I couldn view your "honeycombs" but some of them by their descriptions made sense. The way my program works is there is a list of verticies each with a unique number assigned (the index), its coordinates, and the indices of its neighbors. The cube one could be ...
- Sat Mar 15, 2008 12:20 am
- Forum: MineSweeper3D Forum
- Topic: mine sweep TRUE 3D
- Replies: 17
- Views: 168406
sorry so late
I finished this on wednesday but I was lazy and just now put it online.
http://www.duke.edu/~kef14/Games/MineSweeper3DTile.htm
It is a beast of a puzzle, and is quite difficult. a 4d thing like this would be sweet. I look forward to getting time to do that.
http://www.duke.edu/~kef14/Games/MineSweeper3DTile.htm
It is a beast of a puzzle, and is quite difficult. a 4d thing like this would be sweet. I look forward to getting time to do that.
- Wed Mar 12, 2008 2:43 pm
- Forum: MineSweeper3D Forum
- Topic: mine sweep TRUE 3D
- Replies: 17
- Views: 168406
2d tiles?
You could do 2d tiles in 4d. The graphics would be tricky as to make it possible to tell which side a number is talking about. Perhaps slightly translucent tiles with numbers that stretch/skew to match the perspective shape and are watermarked across the entire size of the tile. That would be an ...
- Sun Mar 09, 2008 9:22 pm
- Forum: MineSweeper3D Forum
- Topic: mine sweep TRUE 3D
- Replies: 17
- Views: 168406
ok...
They are now called 3D/4D Grid Minesweeper. Minesweeper3D was the most obvious name for it so thats why I originally used it. I also can not seem to find a way to make it hard with out being a guessing game so I will probably add a timer to it and make it a "think fast" game.
4D polyhedra are far ...
4D polyhedra are far ...
- Sun Mar 09, 2008 4:38 pm
- Forum: MineSweeper3D Forum
- Topic: mine sweep TRUE 3D
- Replies: 17
- Views: 168406
I think I got it.
here is the link: http://www.duke.edu/~kef14/Games/MineSweeper4D.htm
I figured out the cross product thing using the determinate of a 4x4 matrix. I actually tried to figure it out myself by using the pattern of the 3d one and the only mistake I made was that the y and "w" returned the opposite ...
I figured out the cross product thing using the determinate of a 4x4 matrix. I actually tried to figure it out myself by using the pattern of the 3d one and the only mistake I made was that the y and "w" returned the opposite ...
- Thu Mar 06, 2008 2:53 am
- Forum: MineSweeper3D Forum
- Topic: mine sweep TRUE 3D
- Replies: 17
- Views: 168406
New idea
Ok, no rotations. I tested this solution in 3d and it worked. The "Camera" object has vectors for its own axes.
Vector "a" is the vector of the line of sight of the camera
"b" is the vector coming out of the top of the camera
"c" is the vactor coming out of the right side of the camera
for point p ...
Vector "a" is the vector of the line of sight of the camera
"b" is the vector coming out of the top of the camera
"c" is the vactor coming out of the right side of the camera
for point p ...
- Fri Feb 29, 2008 10:57 pm
- Forum: MineSweeper3D Forum
- Topic: mine sweep TRUE 3D
- Replies: 17
- Views: 168406
are you the 4d programming guy?
I saw that 4d program on this website and I hope you are the same guy. If you are I hope you can help.
The mine sweeper 3D is probably near as good as I will make it.
I just now started to make a 4D Mine Sweeper (same style) and boy is it going to be an adventure. From what I understand the way to ...
The mine sweeper 3D is probably near as good as I will make it.
I just now started to make a 4D Mine Sweeper (same style) and boy is it going to be an adventure. From what I understand the way to ...
- Thu Feb 07, 2008 12:16 pm
- Forum: MineSweeper3D Forum
- Topic: mine sweep TRUE 3D
- Replies: 17
- Views: 168406
early functional version
http://www.duke.edu/~kef14/Games/MineSweeper3D.htm
ok, it isn't user friendly yet...
use left mouse drag to navigate on one plane.
right mouse doesn't work all that well.
hold left+right and drag to go up-down left-right ---(when you got to push left and right mouse, I think you hace to do it at ...
ok, it isn't user friendly yet...
use left mouse drag to navigate on one plane.
right mouse doesn't work all that well.
hold left+right and drag to go up-down left-right ---(when you got to push left and right mouse, I think you hace to do it at ...
- Tue Feb 05, 2008 10:38 pm
- Forum: MineSweeper3D Forum
- Topic: mine sweep TRUE 3D
- Replies: 17
- Views: 168406
few changes + details
I did find one screenshot of a tight cube model and there was too much overlap to make sense. I decided to go with spheres as tiles instead of cubes so a tetrahedral crystal would still fit ok (the lines coming out of a cube would be at wierd angles) The style would be like a ball-and-stick model, I ...
- Mon Feb 04, 2008 9:26 pm
- Forum: MineSweeper3D Forum
- Topic: mine sweep TRUE 3D
- Replies: 17
- Views: 168406
mine sweep TRUE 3D
No offense to this really neat game, but the tiling is still technically 2d just mapped on a 3d object. I am a java programmer myself and I am curious what everyone thinks of the idea af making a minesweeper where the "tiles" are really cubes conected like an NaCl crystal of something. Then I could ...