This question is really nit-picking,
because Stella 4D exceeded my expectations;
in fact, it's beyond belief how perfect it is for what I want to do.
When I import an OBJ into Maya, or 3Ds max,
it is rotated at a strange angle.
I figured out a round-about way to align it with Maya.
However, if there is something I could do on the Stella side
that would be nice to know.
Thank you!
Export / Import alignment?
- robertw
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I think I can answer your question.
Models are exported with the same orientation they have on the screen at the time of export. So if you rotate it to a weird angle, then it is exported at a weird angle. However this is intended as a feature...
Solution: select an option from the "View->Orientation" menu first, such as "Look Down 4-fold Axis", or "Sit on 3-fold Axis", then export the model.
In the next major release of Stella (still quite a while off) this will be made clearer and easier, with orientation options in the export dialog box.
Rob.
Models are exported with the same orientation they have on the screen at the time of export. So if you rotate it to a weird angle, then it is exported at a weird angle. However this is intended as a feature...
Solution: select an option from the "View->Orientation" menu first, such as "Look Down 4-fold Axis", or "Sit on 3-fold Axis", then export the model.
In the next major release of Stella (still quite a while off) this will be made clearer and easier, with orientation options in the export dialog box.
Rob.